<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8704653705239741414</id><updated>2012-02-06T10:23:34.197-05:00</updated><title type='text'>X-Ray's Vision</title><subtitle type='html'>A place to talk about gaming</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ray</name><uri>http://www.blogger.com/profile/14458441199342142093</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-4156283212199360400</id><published>2010-10-09T18:37:00.009-04:00</published><updated>2010-10-10T11:16:50.083-04:00</updated><title type='text'>Warlord's Quick Shade</title><content type='html'>&lt;p&gt;Spurred by &lt;a href="http://web.me.com/philhendry/Phil_Wargaming_Website/my_blog/"&gt;Phil's great blog&lt;/a&gt;, I decide it was about time I try the &lt;a href="http://www.warlordgames.co.uk/?page_id=4661"&gt;Quick Shade &lt;/a&gt;technique. So I ordered some Strong Shade from &lt;a href="http://www.thewarstore.com/product39119.html"&gt;theWarStore.com&lt;/a&gt;. While Phil brushes his Quick Shade on the miniatures, I decided to try the dip method. I looked around to see what figures were &amp;quot;expendible&amp;quot; and found these GW Bowmen which I had primed some time ago. &lt;/p&gt;  &lt;div&gt;   &lt;br /&gt;&lt;/div&gt;  &lt;div&gt;&lt;/div&gt;  &lt;div&gt;   &lt;br /&gt;&lt;/div&gt;  &lt;div&gt;&lt;img style="text-align: center; margin: 0px auto 10px; width: 423px; display: block; height: 317px; cursor: hand" id="BLOGGER_PHOTO_ID_5526180519368507602" border="0" alt="" src="http://2.bp.blogspot.com/_YPR-Rlds2gA/TLDv50WkwNI/AAAAAAAAAds/J7JlJldLtZ8/s400/01+Primed.jpg" /&gt;&lt;/div&gt;  &lt;div&gt;   &lt;br /&gt;&lt;/div&gt;  &lt;p&gt;So...I painted them in solid colors with no attempt at shading. &lt;/p&gt; &lt;img style="text-align: center; margin: 0px auto 10px; width: 422px; display: block; height: 316px; cursor: hand" id="BLOGGER_PHOTO_ID_5526181183056330066" border="0" alt="" src="http://1.bp.blogspot.com/_YPR-Rlds2gA/TLDwgcyFPVI/AAAAAAAAAd4/iksV6f0vu2w/s400/02+Pre-dip.jpg" width="421" height="316" /&gt;  &lt;br /&gt;  &lt;p&gt;The colors used were very simple; all paints were from the &lt;a href="http://www.reapermini.com/Paints"&gt;Reaper Master Series&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Flesh - &lt;em&gt;Fair Skin 09047&lt;/em&gt;, bows and arrow shafts - &lt;em&gt;Green Ochre 09&lt;/em&gt;128, tunics - &lt;em&gt;Blood Red 09003/Leaf Green 09011/Sandy Yellow 09192&lt;/em&gt;, hoods -&lt;em&gt; Blood Red 09003/Sandy Yellow 09192&lt;/em&gt;, leggings - Aged &lt;em&gt;Bone 09059&lt;/em&gt;, leather belts/bags/shoes - &lt;em&gt;Mahogany Brown 09037&lt;/em&gt;, metal bits - &lt;em&gt;Pure Black 09037&lt;/em&gt; (undercoat) and &lt;em&gt;Tarnished Steel 09206&lt;/em&gt;, arrow fletching - &lt;em&gt;Polished Bone 09060&lt;/em&gt;. If you were counting, that was only eight colors per figure.&lt;/p&gt;  &lt;p&gt;Here are the figures after dipping and drying for a couple of hours.&lt;/p&gt;  &lt;p&gt;Following the directions, I let these cure overnight before I painted &lt;img style="text-align: center; margin: 0px auto 10px; width: 430px; display: block; height: 322px; cursor: hand" id="BLOGGER_PHOTO_ID_5526187052263069362" border="0" alt="" src="http://3.bp.blogspot.com/_YPR-Rlds2gA/TLD12FSA1rI/AAAAAAAAAeI/WMuxkq41O_A/s400/03+Post-dip.jpg" /&gt;(&lt;em&gt;Field Green 09167&lt;/em&gt;), flock the bases and Dull Coat the figures.&lt;/p&gt;  &lt;p&gt;Well, I Dull Coated the figures this morning and, for the second time, was disappointed with the results. The first time was a few years ago when I sprayed a bunch of LotR figures and they came out looking like they were dipped in flour. Same thing happened this morning. The only thing I can think of is that Dull Coat works in a very narrow band of temperature and humidity. Anyhow, I saved them the same way I did before. I used bottled Testors Gloss and Semi-gloss to coat the figures. The results are satisfactory. Here are the finished figures.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_YPR-Rlds2gA/TLHY3oj_9-I/AAAAAAAAAeQ/YnV5WhMlBNQ/s1600-h/04%20Testors%20Semi-gloss%5B6%5D.jpg"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="04 Testors Semi-gloss" border="0" alt="04 Testors Semi-gloss" src="http://lh3.ggpht.com/_YPR-Rlds2gA/TLHY4TVsEnI/AAAAAAAAAeU/BHN_THcUg-A/04%20Testors%20Semi-gloss_thumb%5B3%5D.jpg?imgmax=800" width="426" height="320" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;In real life the figures are no where near as shiny as they appear in the photo (miniature photography isn’t the point of this article so I didn’t spend time on getting really good pictures).&lt;/p&gt;  &lt;p&gt;In the end analysis, I am satisfied that the Quick Shade product and the dip technique is a very efficient way to get a lot of figures on the table PDQ. Actual painting time, minus drying time and other delays, was about 20 minutes. However, I was painting one-offs. It wouldn’t have taken much longer to paint twenty in a production line manner. Make no mistake, I’m certainly not going to win any Golden Demon awards with this technique, but the rapidity of figure painting from box to table may get my piles of LotR and WHFB plastics out of storage. &lt;/p&gt;  &lt;p&gt;My main goal with this experiment was not to write this article, rather, it was to see whether this would be a good way to quickly paint the vast amount of Warlord romans I’ve acquired. I have to say that the answer is a firm “Yes” to that question.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-4156283212199360400?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/4156283212199360400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=4156283212199360400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/4156283212199360400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/4156283212199360400'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2010/10/quick-shade.html' title='Warlord&amp;#39;s Quick Shade'/><author><name>Ray</name><uri>http://www.blogger.com/profile/14458441199342142093</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YPR-Rlds2gA/TLDv50WkwNI/AAAAAAAAAds/J7JlJldLtZ8/s72-c/01+Primed.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-5814378991797955222</id><published>2008-05-26T10:36:00.003-04:00</published><updated>2008-12-12T02:48:39.446-05:00</updated><title type='text'>New Work Space</title><content type='html'>&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_9250okiLZ6A/SDrLnEOBANI/AAAAAAAAAOg/tJpgINbAWrs/s1600-h/Bench01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5204696191387893970" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" height="381" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/SDrLnEOBANI/AAAAAAAAAOg/tJpgINbAWrs/s400/Bench01.jpg" width="495" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Here you see my new bench and file cabinet.&lt;br /&gt;&lt;br /&gt;The file cabinet if Office Depot brand and, unlike the Staples brand, is painted inside and out, and cost $139. The bench is from Lowes and slots together like a bed frame. The only screws are a few nuts and bolts to hold the peg board in place. It cost $79 at Lowes. I put rubber castor cups under each leg to protect the carpet with cost an addition $1.29 for the set of four at Lowes. Curiously enough, the brand name of the bench is “Waterloo” and the kit comes with a decal—how could I not affix it? The mesh baskets (a set of the three you see) were $10, the loops for hanging pliers were four for $.95 (I bought two packages), and the stool was $10. These were all bought at Wal-Mart. Just in case you haven’t been keeping up, that was a total cost of $348. Of course, almost half of that was the file cabinet. Yikes, those things are expensive! Still, I’m thinking about getting another file cabinet. A short one to put next to the bench on the right side to provide additional file space (I filled the four-drawer in a heartbeat with gaming junk—I need some file space for normal junk) and it would add some additional flat space. &lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5204697286604554466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/SDrMm0OBAOI/AAAAAAAAAOo/UwmcdkyJ-j0/s400/Bench02.jpg" border="0" /&gt; &lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;On top of the file cabinet is the &lt;strong&gt;&lt;em&gt;complete&lt;/em&gt;&lt;/strong&gt; Reaper Master Paint series, the &lt;strong&gt;&lt;em&gt;complete&lt;/em&gt;&lt;/strong&gt; line of Adikolor paints, and a ton of Vallejo Napoleonic, WWII colors and oddments. The tall green bottle is cheap Apple Barrel paint from Wal-Mart; the base coat color for my basing. What you actually see on the table are the Navigator Carthaginians. The riders have had the Xyston leaf tipped spears affixed and holes drilled to accept pinning to the horses. The horses are all drilled to accept pins. I’m still debating whether to affix the shields before priming or not. The elephants are assembled and joints have been epoxy puttied and blended. The howdahs are taped together and the epoxy inside the joints is curing. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;All, in all a very productive weekend. I knocked out a major chunk of my Systems Engineering on-line course, bought and assembled the bench, bought and filled the file cabinet. I even did some work on the Carthos! &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-5814378991797955222?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/5814378991797955222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=5814378991797955222' title='42 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5814378991797955222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5814378991797955222'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2008/05/new-work-space.html' title='New Work Space'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_9250okiLZ6A/SDrLnEOBANI/AAAAAAAAAOg/tJpgINbAWrs/s72-c/Bench01.jpg' height='72' width='72'/><thr:total>42</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-7688650440310895487</id><published>2008-05-05T22:15:00.007-04:00</published><updated>2008-12-12T02:48:40.170-05:00</updated><title type='text'>Legends of the High Seas</title><content type='html'>&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5197089885459886530" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/SB_FtyicscI/AAAAAAAAAN4/yrdskyi5lT0/s400/Cover.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;Legends of the High Seas&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;Adapted by Tim Kulinski&lt;br /&gt;Produced by Warhammer Historical Wargames&lt;br /&gt;Published by BL Publishing, 2008&lt;br /&gt;Product Code 60049986012&lt;br /&gt;ISBN 978-1-84416-497-4&lt;br /&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;(all images are taken from the rule book and are copyright Games Workshop LTD)&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p align="left"&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt; &lt;/p&gt;&lt;p align="left"&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#3333ff;"&gt;Please note that I erroneously reported that only two crew lists were provided. Indeed, as pointed out by Chris Walkley and Tim Kulinski, there are three. The appropriate paragraphs have been corrected.&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;A while back a friend reawakened a dormant interest in The Three Musketeers. A rare deal with a retailer cutting back on inventory netted most of the Redoubt range at a price I couldn’t refuse. Of course, now that I own a ton of lead, the search was on for a suitable set of rules. Did I mention that very same friend got me interested in pirates last year? He’s a member of the Old Glory club and has no interest in pirates so he gave me all the monthly releases. Naturally, I needed to buy a ton of Old Glory pirates to go along with the captains. My plan was to have Legends of the High Seas do double duty. If the rules were suitable then there should be little need of alteration to play a musketeers game. There is no difference between swinging on a line from ship to ship and swinging from a chandelier. The only thing to be done is to define the characters or simply adopt them from Un Pour Tous, nice fan produced adaptation of Legends of the Old West to The Three Musketeers which can be found at: &lt;a href="http://perrysheroes.free.fr/spip.php?article118"&gt;http://perrysheroes.free.fr/spip.php?article118&lt;/a&gt; As soon as I was able to find a copy of Legends of the High Seas I snapped it up. What follows is my opinion of what I found between the covers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The overall quality of the book is typical of the high standards of Warhammer Historical. Pages are formatted with a full-bleed background image that doesn’t impair the readability of the text at all. The font weight and size are easily read. Many photographs appear to illustrate points in the printed text; they appear close to the rules they are illustrating. Post processing of the photographs to add arrows, highlights, etc., are appropriate and not over-done. These photographs are not only instructional, they are inspirational as well. I looked for a citation of the photographer but didn’t find one. That’s a shame, there really should be one.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5197089889754853858" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" height="296" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/SB_FuCicseI/AAAAAAAAAOI/nNPOj7fKnjU/s400/Instructional+Photo.jpg" width="431" border="0" /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;(Excellent illustrative photographs)&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;That being said, there is a major flaw in the book’s quality and that is the “artwork” representing pirates throughout. These pictures appear to be computer rendered (badly, I might add) game characters. I really can’t say enough about how bad this poor excuse for art is. Not only is the art bad, but the obvious lack of basic Photoshop skills are there for all to see. Even the cover art violates just about everything one learns as a high school freshman art student. The lighting direction is inconsistent, the blending is nonexistent, and there is not thought given to perspective. The artwork in this book is so poor that it is distracting and makes it hard for the reader to ignore the eyesores to read the text. I know these are not high profit books so I can only wonder why the publisher didn’t ditch the failed artwork and buy a $20 Dover royalty free nautically themed clipart CD. It would have been cheaper and would have improved the appearance of the book immeasurably.&lt;br /&gt;&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5197089885459886546" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/SB_FtyicsdI/AAAAAAAAAOA/SpUFQ-3C6Qs/s400/Artwork.jpg" border="0" /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;(An example of substandard artwork)&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;However, while the photographs are instructional and art is supposed to provide visual appeal, they are garnish for the main course. It is the rules which are the meat and potatoes. It is no secret that I like The Lord of the Rings: Strategy Battle Game designed by Rick Priestly. His heroic skirmish game is a solid performer. Thus Legends of the High Seas, being based on those rules, inherits a well tested system. Shortly after these rules were announced, the Forward was released as a preview. I was somewhat taken aback by the acknowledgement of Mark Latham’s adaptation of the The Lord of the Rings: Strategy Battle Game rules, Legends of the Old West, without even a head nod to the originator, Rick Priestly. While the Forward has remained unchanged, the page of acknowledgements clearly gives credit to Rick Priestly as the designer of the fundamental game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But enough of that, I’m sure that you, gentle reader, are anxious to find out something about the game rules themselves, especially if you are unfamiliar with The Lord of the Rings: Strategy Battle Game or Legends of the Old West. Hold on tight, this is going to be a whirlwind tour. Oh, one more thing, I’ve not tried to address every rule in detail, this is a survey in broad strokes.&lt;br /&gt;&lt;br /&gt;Ok, now we can start…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The rules are simple and straightforward. Since they are skirmish rules, games are intended to use few figures per player. Too many figures would become too much for an average player to control and still maintain the quick pace intended and, therefore, the level of enjoyment. Each figure is classified as a ‘henchman’ or a ‘hero’; all have a set of characteristics comprised of: Shooting (S), Fighting (F), Strength (St), Defense (D), Attacks (A), Wounds (W), and Courage (C). Heroes have two additional characteristics: Fame (FA) and Fortune (FT); these will see more of later in detail as they are a fundamental part of the game. For now let’s concern ourselves with the common set of characteristics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These characteristics perform as one might intuitively expect in a game of this nature. They either determine a target number for a die roll, provide a value for a look-up table, or specify how many attacks can be made or wounds absorbed. For instance the Shooting value is the target number to make or beat on a single die roll to determine a ‘hit’. The weapon’s strength and the target’s Defense are then used to reference a table to find the target number for another die roll to actually cause a wound. The number of wounds is subtracted from the figures Wound number; when it reaches zero, the figure is removed. The Courage value is used as a target number to see if the figure sticks around in various circumstances. This brings me to a short a description of the combat process. For those who are unfamiliar with The Lord of the Rings: Strategy Battle Game or Legends of the Old West close combat it works like this: Two or more opposing figures in base to base contact are in close combat. Players roll one die for each point of Attack value for the figures in contact. Note that this has the potential to get messy as many figures can be in contact at the same time in a big scrum such as a boarding action. The way to approach these situations, by rule, is to divide up the combats so that they are as evenly distributed as possible (there is a good photograph of this in the book that players would do well to study). All dice are rolled and compared (not totaled!). The side with the highest single die wins the combat. If it’s a tie, then the figure with the highest Fight value wins. If the two sides are still even, then the two sides simply dice off to determine the winner. The loser backs way from the winner and the winner gets to dice for damage. Damage is assessed similar to shooting except that the winner’s Strength is compared to the loser’s Defense on a table to determine the target number to cause a wound. Melee weapons are modifiers to the ‘to hit’ roll (weapon encumbrance) and to the damage roll. At first blush it would seem that this combat system would never work because it seems too random and thus evenly matched. In fact, though, it works amazingly well in practice because this is a game of heroes and as we are about to see, heroes have what it takes to tip the scales and win battles. What it takes is heroes’ Fame and Fortune.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fame is a characteristic which only a hero can have. Fame points are spent to adjust a die roll up or down as appropriate. For instance, a hero dices against an opponent to resolve a close combat situation and he loses. The hero may expend Fame points, to a limit, to raise his die score to equal the opponent if his Fight characteristic is better than this opponent or exceed it if not and win the fight. The opponent, however, if he is also a hero, may do the same. These decisions are made after the dice rolled so a hero on hero fight could end up in a bidding contest leaving both heroes’ Fame expended with resolution decided by a dice off. However, Fame is precious; it does not get replenished during the game and it serves, as we shall see, to fuel another critical game mechanic. A hero could very well choose to lose a combat and take the risk of having to absorb a wound in order to save his Fame for a critical juncture later on in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Similarly, Fortune is also expended during the game. However, Fortune is expended by a player for the chance to dice to recover wounds. Spending a Fortune point entitles the player to roll on a Wound recovery table. Note that Fame points can be used to modify the die roll (this is one of the reasons that a player might not want to use up all the Fame in winning melees). A figure, though, whose wounds have been reduced to zero and his Fortune is expended, has met his demise and is consigned to Davy Jones Locker. While Fame and Fortune work closely together to keep a hero in the fracas, Fame is also important in another way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fame points can also be expended to override the normal turn sequence. There are “Heroic Actions” which may be performed such as getting a volley off before the opponent, rallying a group to charge, and gaining the initiative for a melee round.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As you can see, with their Fame and Fortune along with a tendency to have more Wounds, Defense and higher Fight values than henchmen, heroes rule the game. Legends of the High Seas, like its parent game, The Lord of the Rings: Strategy Battle Game and its sister adaptation Legends of the Old West is all about the heroes. Other figures are important (enough henchmen can bring a hero down or, at least, weaken him significantly) and heroes aren’t so powerful as to be able to win without their henchmen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So far, to this point, everything has been pretty much the same as The Lord of the Rings: Strategy Battle Game and Legends of the Old West. You might be asking yourself, “So what about the ‘pirate-ity’ stuff?” Added to the basic game mechanics, already containing mechanisms for leaping over things and climbing (with its obvious opposite, falling!), is swinging from ropes and swimming. Again, for those familiar with the parent rules, suffice it to say that they work the same and skip the next paragraph. For those less familiar, read on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The success of these attempted actions, i.e. jumping, climbing, swinging and swimming, is determined by a die roll against a table. The score on the die is referenced on a table to determine the level of success or failure. The tables are all constructed similarly so they are easily recalled after one or two uses. Low is bad and high is good. Readers should note that this roll is yet another instance where the ability of a hero to modify a die roll might be put to good use. Creative players should be able to classify just about any action into one of the four categories given. Pulling off the Errol Flynn (or The Goonies, if you’re of a later generation) feat of stabbing a sail with a cutlass and riding the rending sail to the deck could easily be classified by cooperative players as a “climb” and be resolved as such. A hero attempting such a feat could use his Fame to modify the die roll if need be and deftly accomplish it with appropriate panache while yelling, “Hey, you guys!” and munching a Baby Ruth.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5197089889754853874" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/SB_FuCicsfI/AAAAAAAAAOQ/2Y8uWhWxuHY/s400/Miniatures+photo.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;(An inspiring photo)&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;Weapons are used to shoot, affect the probability of winning a fight and to wound. As one would expect, weapons are pretty simple in a pirate game. Firearms are primitive and generically treated as is appropriate for this level of game. For shooting there are pistols, muskets, blunderbusses (shotguns) and grenades. For melee there are improvised weapons, clubs, swords, and pole arms. I won’t go on about weapons beyond saying that the level of definition of weapons is appropriate for this game. Any more detail, and the game would be an unplayable mess, any less and they would have no meaning. The exception is, of course, the most significant weapon of all in a pirate game—their ships!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course what would a pirate game be without ships? This game has ships. Ships are more than terrain in this game, they actually move and fight. Ships can damage and be damaged as well as acting as floating gun platforms and transports. As ships close and maneuver for a boarding action, their cannon can fire at the opposing vessel’s hull, sails and rigging. Furthermore ships can grapple and use swivel guns to sweep the decks with deadly grapeshot. Ships move according to their size and relation to the wind. While there is some uncertainty to the ship movement and speeding up and slowing down take some forethought, one needn’t worry. The intent is not to create an Age of Sail game, but rather to put just enough sailing into a skirmish, man-to-man game to provide the necessary piratical flavor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of course that brings up the obvious question of game scale and size of ships in relation to the game area. This is deftly accommodated by allowing the ship to sail off the edge of the table. The ship is allowed to return after a specified number of turns, depending on its size to approximate the difficulty in turning it around, close to the point where it left. This makes a lot of sense to me. My game table is only four foot by six. That doesn’t leave a whole lot of room to maneuver a ship. Sometimes one is bound to run out of room and inadvertently wander off the edge. The delay for returning seems like a reasonable way to penalize carelessness without ending the game with an “edge of the Earth” draconian rule. Shipsand shore parties alike need crews so let’s talk about what constitutes a player’s crew and how they are recruited next.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A player’s crew is a collection of characters comprised of ‘heroes’ and ‘henchmen’. Each character is defined, as previously noted, by their set of characteristics. The rule book provides lists for three types of crews: Royal Navy, Pirates and Privateers. I can only assume that there will be subsequent books containing lists for the various nationalities, merchantmen, etc. Each character is assigned point value (in doubloons) and the number allowed per crew along with any special traits and equipment. The starting value for crews is also given in this section. Crews can advance and increase their characteristics (up to a defined maximum). The process for advancing is defined in a significant section on campaigning. To help the campaigning and to demonstrate various types of games many scenarios are included.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scenarios are presented as a set of circumstances and a game board. Unlike many other games, this one illustrates the game board with a photograph of some extremely well executed game boards rather than maps. Nothing is more inspiring than seeing well done figures and terrain. Although they are very nice, they are well within the capability of an average modeler with some experience. Game Workshop’s book on building terrain might come in handy, as would the modeling section of The Lord of the Rings: Strategy Battle Game rule book (ref. pg. 220-233).&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5197089894049821186" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/SB_FuSicsgI/AAAAAAAAAOY/blOGiymAbfo/s400/Scenario+setup+photo.jpg" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;(A typical scenario "map")&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;Wrapping this up, I have to say that this is, with the notable exception of the amateurish artwork, a well done product. It is a pricey book, but then it is an esoteric subject and I don’t think many will be printed. Low volume always means high prices. Do I think it’s worth the price? I definitely do! I think these rules will result in many games full of derring-do and swashbuckling action. The choice to adapt The Lord of the Rings: Strategy Battle Game is right on target for a cinematic adventure game and the fit is perfect. To the newcomer the combat system may seem a little odd at first. Rest assured, it won’t take but one or two games to learn that how well the system works in practice. The ship-to-ship combat and boarding actions are what really set this game apart from The Lord of the Rings: Strategy Battle Game and Legends of the Old West. I am concerned that the publication date has missed the tide of interest generated by last The Pirates of the Caribbean movie. After all is said and done, though, I highly recommend these rules to anyone looking for swashbuckling adventure!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-7688650440310895487?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/7688650440310895487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=7688650440310895487' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/7688650440310895487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/7688650440310895487'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2008/05/legends-of-high-seas.html' title='Legends of the High Seas'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9250okiLZ6A/SB_FtyicscI/AAAAAAAAAN4/yrdskyi5lT0/s72-c/Cover.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-5847263529244900440</id><published>2008-01-19T23:17:00.000-05:00</published><updated>2008-12-12T02:48:41.166-05:00</updated><title type='text'>Wolves on the Rhine from Dark City Games</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_9250okiLZ6A/R5LM2aXzSzI/AAAAAAAAANU/6I5MNwXnE10/s1600-h/Wolves+on+the+Rhine.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5157409758456793906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/R5LM2aXzSzI/AAAAAAAAANU/6I5MNwXnE10/s400/Wolves+on+the+Rhine.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Well, I certainly didn’t expect to be writing another entry into the blog this soon, but I have something special to share with you.&lt;br /&gt;&lt;br /&gt;While on vacation in San Antonio in 2006, I stopped by Dibbles Hobbies during my usual whirlwind tour of shops. I had recently bought in to the excellent &lt;strong&gt;&lt;em&gt;Tunnels &amp;amp; Trolls&lt;/em&gt;&lt;/strong&gt; system and found a little pamphlet sized game named &lt;em&gt;The Little Black Book&lt;/em&gt; on the counter by a company that I’d never heard of named &lt;a href="http://www.darkcitygames.com/index.php"&gt;Dark City Games&lt;/a&gt;. The back of the booklet promised lots of solo fun and leafing through the book showed that it is constructed in much the same manner as T&amp;amp;T solo adventures. I bought, took it home and put it on a shelf where it lay forgotten. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5157409956025289538" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R5LNB6XzS0I/AAAAAAAAANc/fn6T-SPh81c/s400/Writing+Desk.jpg" border="0" /&gt;&lt;br /&gt;Now, it 2007, I discovered &lt;em&gt;The Fantasy Trip&lt;/em&gt;. A simple game like T&amp;amp;T it had several solo adventures published for it. As it turns out, my best gaming buddy was a TFT fanatic in school and has every singe bit of everything ever published for or about TFT. I had the essential elements of TFT too. In my case, though, they were simply part of my Metagaming collection of OOP game collection. After listening to Ed go on and on about how much fun he had playing it, I decide to give it a go. I read everything an I was about to play one of the solos when Christmas got in the way.&lt;br /&gt;&lt;br /&gt;I went to San Antonio to visit family and friends and once again found myself at Dibbles where I found &lt;em&gt;The Crown of Kings&lt;/em&gt; from &lt;a href="http://www.darkcitygames.com/index.php"&gt;Dark City Games&lt;/a&gt;. This time I knew that I was looking at a solo game that had its own set of rules that were fully compatible with The Fantasy Trip. It was at that point that I remembered the game I’d bought the year before. I bought this one as well.&lt;br /&gt;&lt;br /&gt;After the holidays, I visited DCG’s website and bought two more adventures, &lt;em&gt;Wolves on the Rhine&lt;/em&gt; and &lt;em&gt;The Dark Vale&lt;/em&gt;. So now I have four of the games published by DCG. This is my experience with &lt;em&gt;Wolves on the Rh&lt;/em&gt;ine.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Wolves on the Rhine&lt;/em&gt; is a solo (but could be GM’ed) adventure using DCG’s own &lt;em&gt;Legends of the Ancient World&lt;/em&gt; rules which have been tweaked for &lt;em&gt;Wolves on the Rh&lt;/em&gt;ine. Most of the difference between the standard Legends and WOR Legends is the elimination of magic, WOR is an historical RPG, and the weapons, pilum instead javelins for instance.&lt;br /&gt;&lt;br /&gt;I don’t want to give too much of the story away, so I won’t describe what happened to my party in detail, let’s just say that the game setup allows you to use a party of four to six PCs. I took four—I should have taken six.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5157410406996855650" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/R5LNcKXzS2I/AAAAAAAAANs/rG1NPdfQlvM/s400/Map.jpg" border="0" /&gt;&lt;br /&gt;As far as the story goes, it reads smoothly form paragraph to paragraph. I’ve found that the hardest thing for writers of these solo adventures is to make the story smoothly transition from one paragraph to the next. This author does a fairly good job of that. Of course the fact that it’s an “historical RPG” is also interesting. Though my play through the booklet ended quickly and brutally, it was fun and the nice flow allowed me to get into the story and feel the surroundings. When my party, which consisted of two legionnaires and two auxillia stepped into the cold dark woods in Germania, I was feeling it. The author spent enough effort setting up the environment in the opening paragraphs, that my imagination was fully engaged by the time I got to the meat of the story.&lt;br /&gt;&lt;br /&gt;Note that each of the games from DCG stand on their own. They each come with a tactical map, rules, and a counter sheet. Some, like Wolves on the Rhine, have downloadable standees. The standees are drawn so that they can be cut out and assembled as tents. However, I’ve got a bunch of plastic stands for &lt;a href="http://www.sjgames.com/"&gt;Steve Jackson Games &lt;/a&gt;&lt;em&gt;Cardboard Heroes&lt;/em&gt; standees, so I used them. The plastic stands provide a little more weight and stability.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5157410179363588946" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R5LNO6XzS1I/AAAAAAAAANk/1Ao5i7A-vGM/s400/Standees.jpg" border="0" /&gt;&lt;br /&gt;Well that’s it for this posting. I heartily recommend these Dark City Games offerings. They are a lot of and have enough replay value (I’ll be trying WOR again soon—with a bigger party this time) to make it worth the cost.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;P.S.&lt;/div&gt;&lt;div&gt;I couldn't believe it! I was rolling the first encounter. I tossed the die into the tray. It bounced off the wall and stopped dead center in this position! I had to take a picture of the ultimate cocked die!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5157409509348690722" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R5LMn6XzSyI/AAAAAAAAANM/jzR2Zy0WPoA/s400/Cocked+DIe.jpg" border="0" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-5847263529244900440?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/5847263529244900440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=5847263529244900440' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5847263529244900440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5847263529244900440'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2008/01/wolves-on-rhine-from-dark-city-games.html' title='Wolves on the Rhine from Dark City Games'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9250okiLZ6A/R5LM2aXzSzI/AAAAAAAAANU/6I5MNwXnE10/s72-c/Wolves+on+the+Rhine.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-1121637415155441893</id><published>2008-01-13T09:10:00.000-05:00</published><updated>2008-01-13T09:52:10.227-05:00</updated><title type='text'>Melee Corrections</title><content type='html'>Since posting the &lt;strong&gt;&lt;em&gt;Melee&lt;/em&gt;&lt;/strong&gt; report, several people pointed out, here and through the TFT maillist, a couple things that I did wrong . First off, When Legolas rolled the triple ones at the start of the game, he should have done triple damage. The "to hit" roll is 3d6 against DX. A roll of 3 will always hit and does 3x damage, 4 always hits and does double damage, and 5 always hits. The other error was when the Orc rolled 17 "to hit". The Orc should have dropped his weapon. A roll of 16 always misses, 17 misses and the weapon is dropped, 18 misses and the weapon breaks.&lt;br /&gt;&lt;br /&gt;There are some other errors as well: When ST falls to 1, the figure is unconscious. The orc took more than 5 hits in turn one, and will have a -2 adjDX in turn 2. Legolas cannot shoot and ready a new weapon. He can shoot and drop the bow, but he will have to ready the weapon in the next turn. Both Lurtz and Boromir appear to have taken 5 hits in turn 2 and should be -2 DX in turn 3. Again, Lurtz will be -2 DX in turn 4.&lt;br /&gt;&lt;br /&gt;Thanks to everyone for helping me correct these errors and learn the mechanics. My goal for this game was to familiarize myself with combat so that I can play through solo adventures smoothly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-1121637415155441893?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/1121637415155441893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=1121637415155441893' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1121637415155441893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1121637415155441893'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2008/01/melee-corrections.html' title='Melee Corrections'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-5865270606909517878</id><published>2008-01-12T22:51:00.000-05:00</published><updated>2008-12-12T02:48:41.552-05:00</updated><title type='text'>Melee</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_9250okiLZ6A/R4mOE6XzSuI/AAAAAAAAAMg/f214LgqnD0g/s1600-h/last.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5154807463541951202" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/R4mOE6XzSuI/AAAAAAAAAMg/f214LgqnD0g/s400/last.jpg" border="0" /&gt;&lt;/a&gt; &lt;span style="font-family:arial;font-size:85%;"&gt;&lt;em&gt;&lt;span style="color:#3366ff;"&gt;Melee comes with counters but I used GW Lord of the Rings figures&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;strong&gt;&lt;em&gt;Melee&lt;/em&gt;&lt;/strong&gt; is a game long out of print which was published by Metagaming back in the '70s. It is a simple combat game played on a hex grid. &lt;strong&gt;&lt;em&gt;Melee&lt;/em&gt;&lt;/strong&gt; eventually was joined by a companion game named &lt;strong&gt;&lt;em&gt;Wizard&lt;/em&gt;&lt;/strong&gt;, a game of dueling wizards. &lt;strong&gt;&lt;em&gt;Melee&lt;/em&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;em&gt;Wizards&lt;/em&gt;&lt;/strong&gt; eventually became the combat amd magic system of a roleplaying game called &lt;strong&gt;&lt;em&gt;The Fantasy Trip&lt;/em&gt;&lt;/strong&gt;, TFT for short.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;While TFT is no longer published and the owner of the copyright cannot be found, there is a simple from of TFT available from &lt;a href="http://www.darkcitygames.com/"&gt;&lt;span style="font-family:arial;color:#ff0000;"&gt;&lt;em&gt;&lt;strong&gt;Dark City Games&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt; &lt;/a&gt;for free. Their simplifed TFT supports the solo adventues which they publish.&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Download the rules and the same adventures and have a go at them on a quiet evening between your regular gaming sessions.&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;What follows is a blow by blow of the &lt;strong&gt;&lt;em&gt;Melee&lt;/em&gt;&lt;/strong&gt; game I played this morning.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5154806643203197634" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R4mNVKXzSsI/AAAAAAAAAMQ/Bs8vEZh8z6Q/s400/Setup.jpg" border="0" /&gt; &lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;color:#3366ff;"&gt;&lt;strong&gt;&lt;em&gt;The starting positions&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Step up: Aragorn (ST=14, DX=10, MA=10) , Boromir (ST=14, DX=10, MA=10) and Legolas (ST=10, DX=14, MA=12) enter a clearing and are surprised to see three Uruks on the other side. The Uruk-hai: Lurtz (ST=14, DX=10, MA=10), an archer (ST=10, DX=14, MA=10) and an warrior (ST=14, DX=10, MA=10) as just a surprised so no one has an advantage. However since all were being cautious, all combatants have their primary weapons readied.&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5154807197253978834" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/R4mN1aXzStI/AAAAAAAAAMY/cvcehkLp4v8/s400/Setup+2.jpg" border="0" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:arial;color:#3366ff;"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;The stat sheet fits on the yellow stickies seen here.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Round one: The two side roll for initiative and the good guys get it. They advance toward the orcs cautiously so they only move half their adjMA (adjusted Movement Allowance), four hexes. Legolas wanting to shoot, only moves one hex forward. The bad guys have the same idea and mirror the good guys so as not to give them an advantage. Nobody can reach any other for sword play, but the two opposing archers can shoot. Legolas gets to go first because his is the higher adjDX and shoots at the other archer. As luck would have it, Legolas rolls 1+1+1 (three ones always hits) and then 8 (6+2) for Damage. The Orc archer’s leather armor absorbs 2 hits so his ST is reduced by 6 to 4. The Orc no longer decide it might be better to try to gang up with Lurtz on Aragorn so he drops his bow instead of shooting and readies his secondary weapon, a dagger. Legolas can shoot twice per round (his adjDX is 16 because he’s a very special Elf) and looses his second arrow at the hapless Orc archer. Legolas rolls 2+2+1 against his DX (-1 for the distance) so he hits the Orc again. This time he rolls 3+2 for 5 damage points. The Orc archer only has leather armor so damage is reduced by 2 for a total of 3 leaving ST=1. This round is over.&lt;br /&gt;&lt;br /&gt;Round Two: The good guys win the initiative again. Aragorn and Boromir decide to slowly advance again while Legolas, pleased with himself takes a step forward and nocks another arrow. The Orcs meet the men and the bowless archer runs up to help his comrades. Even though the Orc bowman is engaging Aragorn, Legolas still has a clear shot and the highest DX of anyone so he goes first, rolling 2+2+1 (hit) followed by 5+2=7 for damage. Even with the Orc’s leather armor, this is much than is needed to drop him in his tracks. The melee then continues with Aragon and Bormir facing off one on one with the remaining Orcs. All have the same adjDX so they all must dice to determine the combat sequence. Aragon goes first, then the Orc facing Boromir, then Boromir, and Lurtz facing Aragorn is last. Aragorn hits Lurtz with 2+4+3 and does 6+4=10 damage. 2 are absorbed by Lurtz’ armor and 1 by his shield so Lurtz is down to ST=7. The Orc warrior hits Boromir with 4+4+1 and 2+3=5 damage. Boromir’s leather armor absorbs 2 and his shield 1 so his ST=12. Boromir tries to respond but rolls 6+4+5 and misses the Orc Warrior. Lurtz now swings with a 2+5+5 and hits Aragorn for 4+1=5 damage. Aragron’s armor takes 2 of the damage but he has no shield so his ST=11. Legolas still has an arrow left but he has no target so he drops his bow and readies his Elven blade (cutlass). This ends the round.&lt;br /&gt;&lt;br /&gt;Round Three: The bad guys win the initiative but they are locked in combat. They’ve taken more damage than the good guys and are a man down…but being Orcs and not wanting to tick Sauman they stick around and go toe to toe. Legolas runs up to join the fight. He barely has enough MA to get into it and still be able to make an attack. Legolas has the highest DX so he tries to hit Lurtz. Leglaos rolls poorly but just makes it under his DX with 6+5+4 then rolls 6+4-2=8 for damage. Lurtz’ armor and shield take 3 way so now Lurtz’ ST=2. All the others have the same DX so they dice to determine combat order. The order is: Orc Warrior, Aragorn, Boromir, and then Lurtz. The Orc warrior swings at Boromir with a roll of 6+4+2 and misses. Aragron swings at Lurtz with 5+3+5 and misses. Then Boromir, still smarting for the last round swings at the Orc warrior with 6+1+2 and just misses him. Lurtz snarls and swing at Aragorn with a 6+2+2 and misses. Everyone but Legolas missed their targets In the swirling melee and it continues to the next round.&lt;br /&gt;&lt;br /&gt;Round four: No need to roll initiative – everyone’s in it to the end! Legolas swings first and with 4+3+5 connects with Lurtz. Legolas Eleven blade does 2+1-2=1 damage with is all aborbed by Lurtz armor and shield. The combat order, after dicing, becomes: Boromir, Orc warrior, Lurtz and Aragorn. Boromir finally connects with the Orc facing him (third time’s a charm) and does 3+2=5 damage, 3 of which are taken by armor and shield so the Orc’s ST=12. The Orc attempts to strike back with 6+6+5 and catches nothing but air as Boromir deftly evades the blow. Lurtz, not looking too healthy at the moment, swings at Aragon with 6+2+1 and connects for 2+4=6 damage, 2 of which are taken by the Ranger’s leather jerkin. Aragorn’s ST=7. Aragorn responds with 1+3+5 and finds his target for 3+5=8, minus 3 for armor and shield, 5 points of damage which does Lurtz in. The doomed Orc Warrior is too busy with Boromir and too afraid of Sauman’s wrath to quit so he fights on into the next round.&lt;br /&gt;&lt;br /&gt;Round five: The good guys win initiative so Legolas move around to the remaining Orc’s rear and Aragon moves in on his side. Legolas now has a +4 DX advantage and Aragon a +2 DX. Legolas goes first (naturally) and since his adjDX is now 20 he can’t miss except with a roll of 18 (6+6+6 always is a miss) which he does even come close to. Legolas does 4+2-2=4 damage but the Orc can’t use his shield to the rear so only deducts 2. The Orc’s ST=10. The combat order is Aragorn, Boromir and the Orc. Aragorn thrusts at the Orc’s side with 6+1+1 and strikes home for 5+2=7 damage. The Orc’s jerkin takes 2 damage so the ST=5. Borormir has a good chance to finish the fight and makes a thrust with 5+3+2+10 and just manages to miss! The Orc strikes at Boromir and hits him with 3+1+4 for 6+1=7 damage. Fortunately for Boromir, his armor and shield absorb 3 and so he only really takes 4. Boromir’s ST=8. The Orc Warrior is tenacious and has lasted another round.&lt;br /&gt;&lt;br /&gt;Round Six: Legolas doesn’t roll al 6’s (6+6+2) so he hits the Orc for 5+3=8 damage, but the Orc’s armor barely misses saving him by taking away only 2 damage. The Orc staggers and sinks to the ground with his ST reduced to exactly zero.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-5865270606909517878?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/5865270606909517878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=5865270606909517878' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5865270606909517878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5865270606909517878'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2008/01/melee.html' title='Melee'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_9250okiLZ6A/R4mOE6XzSuI/AAAAAAAAAMg/f214LgqnD0g/s72-c/last.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-4065728041889904924</id><published>2007-11-21T13:00:00.000-05:00</published><updated>2008-12-12T02:48:43.003-05:00</updated><title type='text'>Reaper's Warlord Figures: Work in Progress</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;So...while I wait for my Romans and Carthaginians to make it across the pond, I have been working with my new found friend, Reaper Master Series Paint. Of course trying out this paint would only be proper on new figures—so I bought the starter box for Reaper's Warlord and augmented the figures that come in the box with standard bearers and musicians for the factions provided. I took off this week (Thanksgiving week) and have been lazing around the house experimenting with the Reaper Master Series Paint instead of doing yard work (any excuse to avoid yard work is a good one in my book).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;NB: These photographs were taken with a Canon XT w/ 50mm Macro in a light tent. The tent was lit from the sides and above by two 150w (equiv) daylight balanced fluorescent lights. The figures were lit by two incandescents, one on each side at about a 45 degree angle. The objective is to provide “flat” light to show off the layered painting technique. They were Photoshopped only to convert from RAW to JPG and reduce the size for uploading to this posting; no other alterations were made.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_9250okiLZ6A/R0RyfDZGgqI/AAAAAAAAAKk/W-Jhie6BINc/s1600-h/Command+Group+Front.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5135355352921309858" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/R0RyfDZGgqI/AAAAAAAAAKk/W-Jhie6BINc/s400/Command+Group+Front.jpg" border="0" /&gt;&lt;/a&gt;This is the front of the command group. The castings are pretty well done. Minimum cleanup required. The Triad system is hard at work on the faces, cloth and armor (yes there is a metallic paint Triad). You can see that the leader is taller than the other figures. This is by design. His size is actually a factor in the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5135355468885426866" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/R0RylzZGgrI/AAAAAAAAAKs/BIE72BXl4ss/s400/Command+Group+Back.jpg" border="0" /&gt;Here we see the back of the figures. In some ways the back of the leader, Lord Ironraven, is more detailed than the front. All of the @*&amp;amp;%&amp;amp;*!!!! straps for holding the plate armor in place are sculpted.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5135355576259609282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9250okiLZ6A/R0RysDZGgsI/AAAAAAAAAK0/zTzBq4ALb60/s400/Musician+Front.jpg" border="0" /&gt;&lt;/div&gt;&lt;div&gt;This close-up of the musician will give you an idea of the detail that is sculpted into these guys. It’s pretty impressive, even for “heroic scale”. You’ll notice that I painted eyes on these (I don't on my historical stuff). They are fantasy figures and the troops (units) are so small at 8-9 figures that I can afford the time and effort. Besides when your army consists of, perhaps, a couple dozen figures at the most in a big game, each figure is out there for everyone to see.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5135356770260517618" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R0RzxjZGgvI/AAAAAAAAALM/fvwrDemnRAw/s400/Musician+Back.jpg" border="0" /&gt;I didn’t put quite as much effort into this one as the leader figure, I still need to go back and touch-up. See where I slopped black paint under the belt? Yikes! That’s what I get for trying to paint under the influence of caffine! The armor needs more shading under in the shadows. It’s particularly noticable under the calf of the grieves. I’m not real happy with the horn either. It needs to be more shiny (but not too much).&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5135356224799670994" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/R0RzRzZGgtI/AAAAAAAAAK8/YhQ0jkxQ62g/s400/Ironraven+Front.jpg" border="0" /&gt;Lord Ironraven is obviously in progress. His hair is just blocked in and the spear haft and scabbard aren’t painted yet. If you look closely you’ll see all kinds of errors and touch-ups that need to be corrected. (See the metal bit on the end of the scabbard that I forgot to metalize?) I think the face came out pretty good though. The lighting in the pictures is flat to bring out the shading that the Triad system enables. This face is a good example. I base coated in the darkest color; did the eyes along with the touch-up around them; then the next lightest color for all but the deepest shadows like the cheek recess; then the highlight for the cheek bone, temples, and nose. I have to admit it was pretty easy, technically, but it was mentally exhausting because of the concentration needed for brush control.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5135356598461825762" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/R0RznjZGguI/AAAAAAAAALE/EiGMOcEu6bA/s400/Ironravedn+Back.jpg" border="0" /&gt;Here’re all those blankety-blank straps I was was talking about each one is highlighed and outlined! What a chore, but the result is very nice. The base gament underneath the armor I wanted to look like deer skin and it came out pretty good. I’m not happy with the blue cloth though. I’m going to have to blend a lot more. Since it’s such a prominent feature of the model, I will have to use a wet blending technique. The same is true of the haft of the spear. It’s huge and it used to balance out the pose so it can’t be ignored or given half measure.&lt;br /&gt;&lt;br /&gt;Ah well, work continues. The command group is, by far, the most difficult part of this faction (that’s what they call the opposing sides in &lt;em&gt;Warlord&lt;/em&gt;). The rank and file are simple tin cans (like the standard bearer) and wear a simple tabbard which will be painted like the hornist’s. The other faction that came in the box is undead. They’re simple skellies with huge swords. They are going to be really, really, easy. Their command group is an armored guy with no face because of his helmet and a vampiress—that will be the challenging figure in that faction. The musician is interesting in that he’s playing a fiddle and the standard bearer is a reaper.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-4065728041889904924?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/4065728041889904924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=4065728041889904924' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/4065728041889904924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/4065728041889904924'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/11/reapers-warlord-figures-work-in.html' title='Reaper&apos;s Warlord Figures: Work in Progress'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_9250okiLZ6A/R0RyfDZGgqI/AAAAAAAAAKk/W-Jhie6BINc/s72-c/Command+Group+Front.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-1581454656555499970</id><published>2007-11-17T08:16:00.001-05:00</published><updated>2008-12-12T02:48:46.507-05:00</updated><title type='text'>My Game Table on the Cheap</title><content type='html'>One of the things that I have always wanted was game table. I have a room that was being used for "storage", if you know what I mean. It's big enough to handle a 4x6 table with walking space around all four sides. In the picture below, you can see that I'm using cheap bookcases for pedestals to support the tabletop. I think these are made by Sauder, but to be honest I've had them for so long I really can't be sure. Anyhow, I outlined the table on the floor with masking tape to ensure I got everything aligned right. The boards under the bookcases are plain white, cheap, pine. Their purpose is to keep the bookcases stable on the carpeted floor. You can see that there is a huge amount of storage under this table and in the bookcases.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5133798002074747506" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/Rz7qFTZGgnI/AAAAAAAAAKI/Z1sVd0KLK4Q/s400/Three+Columns+2.jpg" border="0" /&gt; &lt;div&gt;Here's another view of the same stage of assembly. It gives you a little better idea of the space around the table--not much, but enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5133797916175401570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/Rz7qATZGgmI/AAAAAAAAAKA/X9GuLK1WZeM/s400/Three+columns.jpg" border="0" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;This next picture is the four bookcases with a 4x6 chunk of plywood on top. This is pretty heavy stuff, 3/4", but it's pretty cheap since it doesn't have to be finished. B-C will work just fine. Most DIY stores will give you one cut for free on every piece of lumber. I had them do it on their big saw to make sure it is straight. After I put the top on the bookcases, I coverd the edge of the plywood with a couple of layers of wide masking tape to prevent picking up splinters. In the picture I've unrolled my Geohex mats, one on top of each other. It's great to be able to store these flat! The Geohex mats are slightly larger than 4x6. That's a good reason to use unfinished ply for the tabletop; it "grips" the underside of the bottom mat and keeps everything from moving as you brush against the overhanging mat fringe.&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5133798087974093442" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/Rz7qKTZGgoI/AAAAAAAAAKQ/LBsQf9r4e80/s400/With+Mat.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;I want to be able to use the table for other things as well, like my miniatures photography so I also got two 3x4 pressboard sheets. I decided to use two for ease of handling. They go on top when I need the table to sort miniatures or set up my light box for photography. Not shown in this picture are the two $10 metal stools I got from Wal*Mart (which fold).&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5133798216823112338" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/Rz7qRzZGgpI/AAAAAAAAAKY/wiZjQmMKiac/s400/Finshed+Product.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;So there you have it. My game table. Cheap, simple, and easy to disassemble when you need the room for that unexpeceted relative who shows up. The table top and masonite go behind the bookcases which get moved against the wall to make room for the guest air mattress.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-1581454656555499970?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/1581454656555499970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=1581454656555499970' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1581454656555499970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1581454656555499970'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/11/my-game-table-on-cheap.html' title='My Game Table on the Cheap'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9250okiLZ6A/Rz7qFTZGgnI/AAAAAAAAAKI/Z1sVd0KLK4Q/s72-c/Three+Columns+2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-7764005590213537800</id><published>2007-11-12T12:23:00.000-05:00</published><updated>2008-12-12T02:48:47.557-05:00</updated><title type='text'>Reaper Paint-and-Take &amp; NMM</title><content type='html'>&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;a href="http://3.bp.blogspot.com/_9250okiLZ6A/RziUC331rII/AAAAAAAAAJY/txFzP7ojzC8/s1600-h/ArabianGuard.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5132014552467483778" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/RziUC331rII/AAAAAAAAAJY/txFzP7ojzC8/s400/ArabianGuard.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;02297: Kaballah the Colossus is the figure I picked to use for the Paint-and-Take. I highly recommend that, no matter what your skill level, you take part in this if you have the opportunity&lt;/span&gt;.&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;This past weekend I had some free time Saturday morning before setting up a big Napoleonic game at Millennium X in Round Rock, Tx (you can see the pictures here: &lt;a href="http://huzzahm10.blogspot.com/"&gt;http://huzzahm10.blogspot.com/&lt;/a&gt;). I decide to take advantage of that time to get a little tutorial on painting NMM (Non-Metallic Metal) from the guys at the Reaper booth where they had set up their Paint-and-Take table.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;The Paint-and-Take is a way for Reaper to introduce people to their paints, brushes, and miniatures. I had been talking to the Shawn about their "triad" system which matches three colors to provide a base color, deep shadow, and highlight. I have been using various brands of paint like Adikolor and Vallejo, and I use a similar method except that I mix my own to arrive at my own "triad". This isn't a difficult thing to do with a little knowledge of the color wheel and a few tricks like knowing that red and green make gray. However, it is an advantage to have most of the mixing and matching done for you. Furthermore, when painting lots of figures or adding to an existing group of painted figures, having a "triad" provide consistant results.&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;So, since I have no experience with the Reaper "triads" and no experience with Reaper paints I took my place at the Paint-and-Take. I was instructed to pick a figure and take a seat. There were a buch of different Reaper figures that had been cleaned and primed (white) available. I pick an Arabian fellow that I thought I might actually use sometime in the future and took my seat. Ron, who was conducting the session handed me a "0" brush which was in pretty good shape considering its public use, and bade me to have fun.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;I did the typical thing blocking in colors highlighting, and dry brushing to see how well the paints did and I was pretty impressed. The paint has a slightly creamier texture than the Vallejo that I'm used to and it stood up well to extreme thinning (with the tap water available). It also dry-brushed well though I did have to work at getting the brush dry enough.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;I had had a conversation with Shawn in the Reaper squad the night before about the various paint sets they were selling and, in particular, one that had caught my eye. It was a set devoted to the technique of using regular flat colors to trick the viewer's eye into thinking that they are seeing shiny metal (this is the same thing that happens when you look at an oil painting--the cover of the latest Reaper catalog is a good example). Shawn was good enough to come over when he saw me at the Paint-and-Take table and give me about twenty minutes (an eternity in a convension venue) of one-on-one instruction in this technique.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;The resulting figure is here for you to see. This took about an hour (including the instruction time on NMM). Shawn painted the front of the blade and I emulated his technique on the back. Obviously, this is going to take a lot of practice to perfect and there is just so much one can do in an hour with a single "0" brush. But I'm satisfied that I got a good start. I did buy the set (which now included the superior "Master" paints rather that the original "Pro" paints).&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5132018989168700562" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/RziYFH31rJI/AAAAAAAAAJg/GuKg9GNGfqE/s400/ReaperCatalog.jpg" border="0" /&gt; &lt;em&gt;&lt;span style="font-size:85%;"&gt;Notice the armor and how the painter tricks the eye into think "metal" with a few colors and skillful placement of highlights and shadows. Examining real world shiny objects and how the light plays on them helps a great deal&lt;/span&gt;.&lt;/em&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5132019195327130786" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/RziYRH31rKI/AAAAAAAAAJo/5IFkbwptoFM/s400/BoxFront.jpg" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5132019341356018866" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/RziYZn31rLI/AAAAAAAAAJw/2ALrHpx0L10/s400/BoxReverse.jpg" border="0" /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Note that the paints have be replaced with Master series paints. There is a cross reference in the box for the colors used in the in the instructional brochure inside.&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-7764005590213537800?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/7764005590213537800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=7764005590213537800' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/7764005590213537800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/7764005590213537800'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/11/reaper-paint-and-take-nmm.html' title='Reaper Paint-and-Take &amp; NMM'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_9250okiLZ6A/RziUC331rII/AAAAAAAAAJY/txFzP7ojzC8/s72-c/ArabianGuard.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-5189379863763117739</id><published>2007-09-08T16:10:00.000-04:00</published><updated>2008-12-12T02:48:47.985-05:00</updated><title type='text'>Mercenaries, Spies and Private Eyes</title><content type='html'>&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_9250okiLZ6A/RuMB_bL7BvI/AAAAAAAAADo/WiUyireIlRs/s1600-h/MSPE+Box.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5107928591509423858" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9250okiLZ6A/RuMB_bL7BvI/AAAAAAAAADo/WiUyireIlRs/s400/MSPE+Box.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This is an account of my first attempt at the solo adventure The Case of the Pacific Clipper by Dave Arneson written for use with Mercenaries, Spies and Private Eyes™ by Michael Stackpole. I need to tell you right off the bat that, while this is an older game, it is still being sold by Flying Buffalo, as is this adventure book. Read no further if you have any intentions of playing this adventure yourself. However, if you are curious about just how bad a player I can be, read on and you’ll not be disappointed! But before I start in on recounting the play itself, let me give you a little background on my personal history with this particular game.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;A few years ago I became interested in role playing games (no, not those kind, the kind you play with paper, pencil and a few oddly shaped dice!). As I started playing, first GURPS™, then Dungeons &amp; Dragons™ I got interested in older games and games that weren’t fantasy based. One of the genres in which I am always interested is spy stories. I’m also interested in pulp fiction. I guess early exposure to Bill Barnes and his airmen hooked me on that. So I started collecting old games more as a collecting hobby than as a player. MSPE was only one of many games that I acquired over a short period of time. I looked through it and put it on the shelf with dozens and dozens of other games.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Fast forward to the present. In my never-ending quest for reading material while traveling on business, I chance to pick up Tunnels &amp;amp; Trolls 7th Edition™. When I read through the rules I was quite taken with the simplicity and presentation. The tone was light and fun which hit me like a breath of fresh air after laboring to learn lots of detailed rules in the two afore mentioned fantasy games. As I did my usual web search for additional material and as I collected several out of print solo and guided adventures, I discovered that T&amp;T has a modern variant—you guessed it: Mercenaries, Spies and Private Eyes™! &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5107928771898050306" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/RuMCJ7L7BwI/AAAAAAAAADw/Ta-SAv4BV8k/s400/MSPE.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I quickly sought out and acquired almost everything that was printed for MSPE which includes the solo adventure: Mugshots #1: The Case of the Pacific Clipper, Mugshots #2: Taking Care of Business, The Adventure of the Jade Jaguar, and the guided adventure Stormhaven. The only thing I’m missing is the Raid on Rajallapour solo adventure. These sat on my bookshelf until this weekend. I’m preparing for yet another business trip and with a convention to go to in a couple of months, I don’t want to spend too much money while I’m gone. I’ve decided to take MSPE with me and try out this solo adventuring. People with whom I’ve spoken, have praised Tunnels &amp; Trolls™ solos, after all. Since I also had some appointments to keep this weekend that were going to keep me from painting the figures I need for the convention, I thought I’d take a few minutes to collect the materials that I’ll need and take a moment to look through them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That quick look, turned into playing a couple of turns which turned into a short game (I told you I’m not very good at this yet!). So here is the game that I played—as short as it was. The basic structure of these solo adventures is based on “paragraphs”. A passage in the story has a number, tells a bit of the story (including combat and skill tests), and presents options which will lead to other paragraphs. Success or failure determines which options, if any, you may select.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5107929575056934674" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9250okiLZ6A/RuMC4rL7BxI/AAAAAAAAAD4/vvJ2iDl4HbU/s400/Clipper.jpg" border="0" /&gt;&lt;br /&gt;The prologue to the adventure describes the Eureka detective agency in San Francisco where I work. The phone rings; it’s Mr. Grooch of Pan Global Airways seeking to employ an investigator for the airline. I elected to meet with Mr. Grooch to find out more about the job he wanted done. After taking the ferry to Oakland an then a trolley to Alameda, I arrived at the Pan Global offices.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ushered into Mr. Grooch’s office, he explained how several mysterious incidents had occurred involving Pan Global Airways flying boats in the Pacific over the past year. The latest incident was the disappearance of one of the airline’s employees on Midway island. Mr. Grooch asked me to find out everything that I could and then get on the next flight to Midway. His secretary provided me with dossiers on the passengers and crew which I read and digested in short order.&lt;br /&gt;I then decided to nose around the sea plane base for awhile. I was admitted to the base by the guard and tool up a position where I was able to observe the clipper. After a couple of hours, I saw two men slip past the guard and disappear into the plane.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Following them, I climbed the ladder (a level 1 Luck roll) to the flight deck where I saw the two men tinkering with navigation console. Unfortunately they see me too. I try to get the jump on them but fail (level 2 Speed roll) to get the free attack. They both jump me. One of the brutes is pretty good with his fists (Pugilism skill 1 add) and has brass knuckles (2D6 + 3 adds) while the other has a rather large wrench (aka, club 3D6 plus 1 add). This means that these mooks will be rolling 5D6 + 5 adds. I’m defending myself with only my fists (1D6) plus my personal Hand to Hand adds of +7. This one-sided fight goes very badly and the bad guys end up scoring a total of 27 to my paltry 11. The difference is taken from my CON (which was 16) leaving 0.&lt;br /&gt;The game ends with the case unsolved and my body being discovered floating in San Francisco bay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This whole experience occurred in eleven paragraphs and it only took about 15-20 minutes to actually play. Of course, there was the time needed to look up the rules on combat to make sure I got it right and the time to generate the character. All together, though, the time spent was about an hour. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5107948322589181730" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_9250okiLZ6A/RuMT77L7ByI/AAAAAAAAAEE/4znEql0_PB0/s400/Desk.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I guess the most surprising thing about the game is how I was drawn into the story from the beginning. Even though I failed miserably, at my first attempt, I can’t wait to get to my hotel room tomorrow night and have another crack at it. I’m also impressed with the combat. In truth, it was so quick and simple that it doesn’t get in the way of the story and there’s virtually no pause to figure out who did what to whom. That’s my first impression, anyhow. I only had one skill test and one combat. After I play again, I will have a much better idea about how the game mechanics play.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for the adventure, I can say that the writing and presentation are top notch! Besides the solo adventure, it also contains a GM section including stats for the NPCs, maps, and GM guidance. Solo players are warned not to read that section if they intend to play the game, so I haven’t. After I have a couple of cracks at this solo, I’ll read that section as this adventure plot has all the makings for a great GM guided game.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-5189379863763117739?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/5189379863763117739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=5189379863763117739' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5189379863763117739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/5189379863763117739'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/09/mercenaries-spies-and-private-eyes.html' title='Mercenaries, Spies and Private Eyes'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_9250okiLZ6A/RuMB_bL7BvI/AAAAAAAAADo/WiUyireIlRs/s72-c/MSPE+Box.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-3477159311844123707</id><published>2007-07-09T07:59:00.000-04:00</published><updated>2008-01-20T01:58:26.132-05:00</updated><title type='text'>Pirates of the Spanish Main RPG</title><content type='html'>So one of the new games I picked up in San Antonio this past week was &lt;em&gt;Pirates of the Spanish Main&lt;/em&gt; from Wizkids written by the Savage Worlds folks at Pinnacle. It's loosely (very loosely) based on the collectible miniatures game by the same name from Wizkids. It's certainly not a historical simulation by any stretch.&lt;br /&gt;&lt;br /&gt;Being based on the Savage Worlds game engine, the mechanics are pretty straight forward. Actions attempted have a Target Number of four (4) which must be equaled or exceeded on a Trait die. Trait dice range from a d4 (very low odds of sucess) to a d20 (extremely high odds). Player characters (PCs) and important non-player characters (NPCs) get to roll a "Wildcard" d6 allong with their Trait die and take the higher of the two. Of course, the die roll can be modified by the GM for circumstances or by the game rules governing the situation. Trait and damage rolls are "open ended". That is, if the highest possible number is rolled on a die than that die gets rolled again and added to the first. If it happens again, then roll and and add again. Keep doing this until the maximum number doesn't come up (still add that number though).&lt;br /&gt;&lt;br /&gt;Pretty darn simple mechanics, I'd say! Although I've yet to have an opportunity to play a game using the &lt;em&gt;Savage Worlds&lt;/em&gt; mechanics, rules just don't get much simpler than this! Judging by the apparent popularity of &lt;em&gt;Savage Worlds&lt;/em&gt;, a lot of people think so too. Ok, so if the basic mechanics can be explained in one paragraph. and &lt;em&gt;Pirates of the Spanish Main&lt;/em&gt; does it in two pages, albeit more throughly than I have, what's in rest of this 255 page, $39.99 book?&lt;br /&gt;&lt;br /&gt;Fluff! But it's &lt;em&gt;great&lt;/em&gt; fluff! The sort of background and detail that on can really sink one's teeth into. On the other hand, there's not so much that it's overwhelming. However, its presentation order left me somewhat confused at first. The rule book launches the reader into character trait definition including modifiers before the game mechanics are explained. The result is that neophyte gamer has no idea what he's reading about until page 71. Much of the information before that is without applicable context and therefore cannot be easily retained. A gamer will read the first seventy pages, then read the games rules section, and then have to go back and reread the first seventy pages! This sort of fundamental mistake is typical of writers who know their subject too well and play testers who are too familiar with the game mechanics. As it is, the game rules are located between the chapter entitled The &lt;em&gt;Age of Piracy&lt;/em&gt; and the one entitled &lt;em&gt;Life at Sea&lt;/em&gt;. Did the publishers just make careless mistake dropping the game mechanics in the middle of the background material?&lt;br /&gt;&lt;br /&gt;As poorly laid out as the book is for beginners, the information itself is valuable and well written. Kudos to using a type font big enough to be read without a magifying glass! I guess having the space to use reasonable sized print comes from having a simple game system that needs far less explanation than others.&lt;br /&gt;&lt;br /&gt;All in all, though, I think that I will enjoy playing this game. I'm certainly enjoying reading the material now that I've figured out how the book is (dis)organized.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;N.B.&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;I have&lt;/em&gt; Savage Worlds &lt;em&gt;but I didn't remember it. I read the book when I first bought it, but haven't looked at it since. It is laid out exactly the same way. Apparently&lt;/em&gt; Pirates of the Spainsh Main &lt;em&gt;just used the same basic structure and table of contents and filled in the pirate stuff. It would have been a good plan if&lt;/em&gt; Savage Worlds &lt;em&gt;was, itself, laid out in a order condusive to learning. I find this sort of problem pretty common in RPG writing...come to think of it, this problem is pervasive in the game industry as a whole. Someone needs to send all these writers, proofers, and editors through a Technical Writing course to learn how to write instruction manuals, which, after its all said and done, is what game rule books really are.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-3477159311844123707?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/3477159311844123707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=3477159311844123707' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/3477159311844123707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/3477159311844123707'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/07/so-one-of-new-games-i-picked-up-in-san.html' title='Pirates of the Spanish Main RPG'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-480573669545627459</id><published>2007-07-01T23:01:00.000-04:00</published><updated>2007-07-09T07:58:46.942-04:00</updated><title type='text'>New and Varied Interests</title><content type='html'>I guess I'm an eclectic gamer. I seem to be able to get interested in just about anything I pick up in a game store. Last month I went to visit my gaming buddy, Ed, In San Antonio. He had arranged for a game in Houston to play &lt;em&gt;Wellington Rules;&lt;/em&gt; the game we intend to GM at Millennium X in Austin come November.&lt;br /&gt;&lt;br /&gt;While we were playing, we also were scouting out the stock in Little Wars, the store that had graciously given us the space to play. Ed spotted some good looking 1:144 model aeroplanes and brought then to my attention. They turned out to be the models used for playing &lt;em&gt;Wings of War&lt;/em&gt; the WWI flying game by Andrea &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Angiolino&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Piergiorgio&lt;/span&gt; Paglia published by Fantasy Flight Games. We snapped up the planes that Little Wars had and a copy of &lt;em&gt;Wings of War: Watch your Back&lt;/em&gt; and &lt;em&gt;Wings of War: Burning &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Drachens&lt;/span&gt;.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;It didn't take us long to figure out how to play. The mechanics are quite simple; soon Ed and I were circling around each other laying movement cards out in rapid succession. Whenever one or the other found an aeroplane in his arc of fire "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Thaka&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;thatka&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;thaka&lt;/span&gt;!" was heard and damage taken by the unlucky (or in my case, inept) pilot.&lt;br /&gt;&lt;br /&gt;It took us one game and we graduated to the optional special damage rules. These provided more color to the game. There are effects that result from taking a damage card with a special icon like engine &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;damage&lt;/span&gt;, stuck rudder, etc.&lt;br /&gt;&lt;br /&gt;I didn't mean to turn this into a review; there are plenty of those out on the net already. I meant only to convey how rapidly Ed and I were sucked into this game and how much fun it is.&lt;br /&gt;&lt;br /&gt;Speaking of fun, while I was in San Antonio, Ed insisted that I take some issues of &lt;em&gt;Dork Tower &lt;/em&gt;that he had laying around. I, of course, was aware of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Kovalic's&lt;/span&gt; art and the comic but really hadn't paid much heed to it. The comics were free and so I started to read. This is funny stuff and very much adult humor. I mean adult in that it deals with grown-ups like me dealing who are afflicted with being gamers interfacing with the rest of the world. It's sort of a &lt;em&gt;Dilbert&lt;/em&gt; for gamers.&lt;br /&gt;&lt;br /&gt;So, after the trip &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;to&lt;/span&gt; SA, I find myself in a game store, &lt;em&gt;Kingmaker Games&lt;/em&gt;, in Augusta GA and I espy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Kobolds&lt;/span&gt; Ate My Baby! Super &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Deluxx&lt;/span&gt; Edition by Chris O'Neill and Dan &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Landis&lt;/span&gt;. It's illustrated by John &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Kovalic&lt;/span&gt; and published by Ninth Level Games. This small hardbound book is only $14.99 and features &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Kovalic's&lt;/span&gt; cartoons (so it must be good!) so it went home with me. Just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;readin&lt;/span&gt; the rule book was hilarious, I can't wait to introduce it to my group.&lt;br /&gt;&lt;br /&gt;Now I find myself back in San Antonio visiting &lt;em&gt;Dragon's Lair&lt;/em&gt; with Ed who points out &lt;em&gt;Dork&lt;/em&gt; &lt;em&gt;Tower&lt;/em&gt; issue number thirty-six. It contains an adventure for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;KAMB&lt;/span&gt;!&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;SDE&lt;/span&gt; (their &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;abbreviation&lt;/span&gt;!) entitled &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Vosh&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Slod&lt;/span&gt; and Bail go to White Castle. I won't reveal too much of this (for obvious reasons) but suffice it to say that King &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Torg&lt;/span&gt; (All hail king &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Torg&lt;/span&gt;!) sends his top three minions to find the mythical "baby" burgers supposedly located in the white castle in the land New Jersey.&lt;br /&gt;&lt;br /&gt;I picked a couple of other new things too, but I'll save those for a later post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-480573669545627459?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/480573669545627459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=480573669545627459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/480573669545627459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/480573669545627459'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/07/new-and-varied-interests.html' title='New and Varied Interests'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8704653705239741414.post-1723588458752187887</id><published>2007-06-01T22:00:00.000-04:00</published><updated>2008-01-20T01:58:56.877-05:00</updated><title type='text'>Hello</title><content type='html'>Hello all,&lt;br /&gt;&lt;br /&gt;This is a place where I talk about the various things that interest me in the hobby of gaming. I game whenever I get the opportunity. I play all sorts of games: RPGs, Historical Miniatures, card games, board games... You name it and I'll give a go.&lt;br /&gt;&lt;br /&gt;Anyhow, for time to time I like to talk about what I'm doing and why. Comments, snide remarks, and heated debate are all welcome here. You will find that, for the most part, I've got a pretty thick skin and I won't shy away from an argument.&lt;br /&gt;&lt;br /&gt;So that's about the whole of it. Just a place on the net to babble.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8704653705239741414-1723588458752187887?l=xraysvision.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xraysvision.blogspot.com/feeds/1723588458752187887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8704653705239741414&amp;postID=1723588458752187887' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1723588458752187887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8704653705239741414/posts/default/1723588458752187887'/><link rel='alternate' type='text/html' href='http://xraysvision.blogspot.com/2007/06/hello-all-this-is-place-where-i-talk.html' title='Hello'/><author><name>Ray</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
